Resume
Relevant Experience
∙ Dare to be digital 2009 – Rock Rebellion – Team Thunderbirds – Dundee, UK
– Prototype of a beat’em up game which uses Rockband guitar controllers.
– Developed by a team of three programmers and two artists in 9 weeks using Gamebryo Lightspeed, C++ and Lua as scripting language.
– Tasks performed include designing and developing of the combat system.
– Set up of the art pipeline using Maya 2009 and the Gamebryo plugin for Maya and support art
assets export.
– Design of the particle systems used in the game.
– Download: http://daretobedigital.com/team-information/team.php?idTeam=583&year=2009
∙ MSc (Computer Games Technology) University of Abertay Dundee @ Algoma University, Group project – Happmann / January, 2009 – May, 2009
– Prototype of a third person shooter game.
– Developed by a team of six programmers and three artists using Torque Game Engine Advanced, C++ and TorqueScript as scripting language.
– Performing networking and gameplay tasks.
∙ MSc (Computer Games Technology) University of Abertay Dundee @ Algoma University, DirectX project – Mini Football soccer game / January, 2009 – May, 2009
– Prototype of a mini football soccer game.
– Developed using DirectX 9.0c SDK and C++.
– Models and animations were made in Maya 2008.
∙ MSc (Computer Games Technology) University of Abertay Dundee @ Algoma University, Dissertation.
– Developing believable behaviours for non-player characters using Support Vector Machines.
∙ PEVICOM – Founder / Lead Programmer – October, 2002–August, 2008 Caracas, Venezuela
– Management, supervision and active participation in developing technology projects.
– Management and maintenance of the online game TuDomino.com with a base of 150,000 users
– Participated in various project for web, windows and linux platforms.
∙ Advantage Petroleum Technology – Programmer: February, 2001–Octuber, 2002 Caracas, Venezuela
– Development of software for Automatic Seismic Event Detection using 3D seismic images analysis and machine learning.
∙ System engineer Universidad Metropolitana, Thesis.—Caracas, Venezuela January, 2000
– Adaptative Identification of Invariant Features for Face Recognition
Education
∙ University of Abertay Dundee via Algoma University – Sault Ste. Marie ON, Canada M.Sc. in Computer Games Technology
– Projected Ending Date: December, 2009
– Projected Graduation Date: June, 2010
∙ Universidad Metropolitana – Caracas, Venezuela Systems Engineer
– Class Rank: 10 / 69
– Graduation Date: September, 2000
Publications
∙ Controlling non-player characters using Support Vector Machines, Extended Abstract, Futureplay 2009 @ GDC Canada 2009
∙ NHL 09 review, Master in gaming – Games Review website, http://mastersgamereview.com/game-reviews/?id=14
Languages
∙ Native Spanish speaker.
Skills
∙ Operating Systems: Linux (Ubuntu, Red Hat, and Debian), Windows 98/2000/XP/Vista
∙ Computer Languages:
– Proficient in C, C++, C#, Java, PHP, SQL
– Familiar with Perl, Lua, TorqueScript
– Experienced with object oriented design and programming
∙ Tools and Systems:
– Proficient in Visual Studio 6/2003/2008
– Familiar with Gamebryo Lightspeed, Torque Game Engine Advanced, Maya 2008/2009, Photoshop, Subversion, Perforce, Flash MX/MX 2004, Netbeans 6.x, MySQL, Oracle 9i
Leisure Activities
∙ One and a half years of study in classic guitar.
∙ One and a half years of training in aikido.
∙ Two months of traning in card magic.
∙ Member of the IGDA Chapter Caracas.
References
∙ Available upon request.