Resume

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Relevant Experience

Dare to be digital 2009 – Rock Rebellion – Team Thunderbirds – Dundee, UK

   – Prototype of a beat’em up game which uses Rockband guitar controllers.
   – Developed by a team of three programmers and two artists in 9 weeks using Gamebryo Lightspeed, C++ and       Lua as scripting language.
   – Tasks performed include designing and developing of the combat system.
   – Set up of the art pipeline using Maya 2009 and the Gamebryo plugin for Maya and support art
      assets export.
   – Design of the particle systems used in the game.
   – Download: http://daretobedigital.com/team-information/team.php?idTeam=583&year=2009

MSc (Computer Games Technology) University of Abertay Dundee @ Algoma University, Group project – Happmann / January, 2009 – May, 2009

   – Prototype of a third person shooter game.
   – Developed by a team of six programmers and three artists using Torque Game Engine Advanced, C++ and       TorqueScript as scripting language.
   – Performing networking and gameplay tasks.

MSc (Computer Games Technology) University of Abertay Dundee @ Algoma University, DirectX project – Mini Football soccer game / January, 2009 – May, 2009

   – Prototype of a mini football soccer game.
   – Developed using DirectX 9.0c SDK and C++.
   – Models and animations were made in Maya 2008.

MSc (Computer Games Technology) University of Abertay Dundee @ Algoma University, Dissertation.

   – Developing believable behaviours for non-player characters using Support Vector Machines.

PEVICOM – Founder / Lead Programmer – October, 2002–August, 2008 Caracas, Venezuela

   – Management, supervision and active participation in developing technology projects.
   – Management and maintenance of the online game TuDomino.com with a base of 150,000 users
   – Participated in various project for web, windows and linux platforms.

Advantage Petroleum Technology – Programmer: February, 2001–Octuber, 2002 Caracas, Venezuela

   – Development of software for Automatic Seismic Event Detection using 3D seismic images analysis and       machine learning.

System engineer Universidad Metropolitana, Thesis.—Caracas, Venezuela January, 2000

   – Adaptative Identification of Invariant Features for Face Recognition

Education

∙ University of Abertay Dundee via Algoma University – Sault Ste. Marie ON, Canada M.Sc. in Computer Games Technology

   – Projected Ending Date: December, 2009
   – Projected Graduation Date: June, 2010

∙ Universidad Metropolitana – Caracas, Venezuela Systems Engineer

   – Class Rank: 10 / 69
   – Graduation Date: September, 2000

Publications

Controlling non-player characters using Support Vector Machines, Extended Abstract, Futureplay 2009 @ GDC Canada 2009
∙ NHL 09 review, Master in gaming – Games Review website, http://mastersgamereview.com/game-reviews/?id=14

Languages

∙ Native Spanish speaker.

Skills

∙ Operating Systems: Linux (Ubuntu, Red Hat, and Debian), Windows 98/2000/XP/Vista

∙ Computer Languages:

   – Proficient in C, C++, C#, Java, PHP, SQL
   – Familiar with Perl, Lua, TorqueScript
   – Experienced with object oriented design and programming

∙ Tools and Systems:

   – Proficient in Visual Studio 6/2003/2008
   – Familiar with Gamebryo Lightspeed, Torque Game Engine Advanced, Maya 2008/2009, Photoshop,       Subversion, Perforce, Flash MX/MX 2004, Netbeans 6.x, MySQL, Oracle 9i

Leisure Activities

∙ One and a half years of study in classic guitar.
∙ One and a half years of training in aikido.
∙ Two months of traning in card magic.
∙ Member of the IGDA Chapter Caracas.

References

∙ Available upon request.